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Personal Projects and Studies
Some of my favorite personal projects I created for fun or to learn new software.
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![]() | ![]() Reference02_Compilation of Reference |
![]() BaseMesh01_ModelingBaseMesh | ![]() BaseMesh02_RiggingBaseMesh |
![]() BaseMesh03_Cloths_Pose | ![]() BaseMesh04_ReadyforSculpt |
![]() Angel_Sculpted_highpoly | ![]() sculpt |
![]() Retopo03_Shirt | ![]() smallDress_retopo |
![]() Texturing01_Polypaint_Skin_Dress | ![]() Shading03_Feathers |
![]() Lighitng01_Viewport | ![]() 06Textures_Eyes |
![]() Shading05_Dress | ![]() Feather_Texture_All |
![]() Cloths_Displacements | ![]() Texturing03_BodyMapsSSS_Skin |
![]() Modeling05_HighPoly_Feather | ![]() Modeling06_Hair |
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![]() | ![]() Textures_ALL_Process |
![]() Compositing01_Renderpasses |
Artemis
Responsible for all 3D aspects
Concept by: Michael C. Hayes
Software used: Maya, 3D Studio MaxZ Brush, Mental Ray, Photoshop
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Palazzo Medici Courtyard
Responsible for all 3D aspects
Software used: 3D Studio Max, Z brush, Vray, Photoshop
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Cristo Redentor
Responsible for all 3D aspects
Software used: 3D Studio Max, Photoshop, Vue
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Greek Pillars Z Brush and Lighting Study
Responsible for all 3D aspects
Software used: Maya, Zbrush, Vray, Photoshop
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Character Modeling and Texturing
Responsible for all 3D aspects
Software used: 3D Studio Max, Photoshop, Mental Ray
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