

About Me
Stemming from a 3D Animation background in 2011, I found myself working as a 3D Artist for small commercial houses before I went back to school for Visual Effects for Film and Television where I specialized in Houdini and the visual effects pipeline.
I am proud to say that I am now 8 + years in my effects career contributing to many high budget Films and Television shows. I have many aspirations but I would say that my day-to day goal is to learn as much technical knowledge as I can so that I can creatively solve problems and implement solutions :)
I am gravitated towards all areas of effects with a strong interest in Rigid Body and Pyro simulations . My weapon of choice is of course Houdini and Nuke but my experience as a 3D Artist within other 3D packages like Maya, 3D Studio Max and Zbrush have allowed me to gain a deeper understanding of the VFX pipeline and communicate seamlessly between departments.
Feel free to email me about any opportunities and how I would be a valuable contributor to your team :)
Cheers!